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READNOW!.TXT
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1989-12-18
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9KB
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192 lines
GLOBAL WAR
Copyright 1989 Joel Bergen
ProVision BBS: (206) 353-6966
Be sure to read SYSOP.TXT for instructions on how to install Global War.
The file REGISTER.TXT contains information on how to register your copy of
Global War.
The file WAR.CFG contains information on how to configure Global War.
WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
This version (v1.5) changes WAR.CFG!
IF YOU ARE UPGRADING FROM ANY PREVIOUS VERSION OF GLOBAL WAR:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Replace all your *.EXE, *.ANS, *.TXT & *.DOC files with the new ones
included in this archive. Keep your old WAR.BAT file. All your games
(WARxx.DAT), log files (WARxx.LOG) and message files (WARxx.MSG) are fully
compatible with this version and will still work with this upgrade.
Replace your old WAR.CFG with the new one contained in this archive.
Edit this new WAR.CFG and change the values as desired. NOTE: There
may be new items in WAR.CFG, so carefully read the instructions found in
WAR.CFG. When changing values, just type over the old value, don't delete or
add any lines. This version includes a new file WAR.IMG. Make sure it is
copied into your Global War directory.
VERSION INFORMATION:
~~~~~~~~~~~~~~~~~~~~
Ver 1.0
First public release of Global War
Ver 1.1
Added "/P" switch to read PCBOARD.SYS. (v14 only)
Fixed the "7 commendation" bug. If a player had 7 commendations the
game sometimes did not select the proper set to exchange for armies.
For example, if a player had:
3 from the King
2 from the Queen
2 from the General
The game would take the 3 from the King instead of the 2 1-1-1 sets.
Fixed a bug where, if a player began a turn shortly before midnight
and concluded it after midnight, he'd lose a day.
Ver 1.2
Improved error messages to help diagnose incorrect installation
problems.
Fixed a bug where, if your hardware time clock fails, the game will
refuse to run rather than giving you umteen zillion armies (since it's
been 9 years since your last turn).
Ver 1.3
NOTICE!!!! This version makes changes to WAR.CFG. Be sure to read
the instructions in WAR.CFG if you are upgrading from any previous
version. Replace your old WAR.CFG with the new one found here.
Added support for HST modem owners by providing a locked baudrate option in
WAR.CFG.
Ver 1.4
Team play. When a player begins a new game he may designate the game as
a Normal game or a Team game. Special new rules apply to team games and
are documented in TEAM.DOC, which your players can read from within the
game. Players can select their partners by password-protection.
Carrier loss recovery. If a player loses connection during his turn,
the game is saved in a file called WARxx.REC. If the player calls back
his turn will be resumed right where he left off. This helps players
with line noise or call waiting and also prevents players from cheating
by hanging up and re-taking their turn when things don't go well. If
a different player calls and takes his turn before the player who lost
connection does, the original game will be used and the WARxx.REC game
will be deleted.
A new Globe Map now displays the entire world on the screen at one time,
including every country and who occupies it. Many thanks to "General"
Gary Gordon for this fine idea and all the effort he put into drawing
this map.
Players may select minimum and maximum number of players when beginning
new games.
New /I command line switch for Wildcat! reads CALLINFO.BBS. See SYSOP.TXT
New /R command line switch for RBBS reads DORINFO1.DEF. See SYSOP.TXT
New /D command line switch reads DOOR.SYS. See SYSOP.TXT
Configurable points for won games. In WAR.CFG, you can set the number
of points winners will receive for winning various types of games and
how many points are required for a rank advancement.
"Forgotten" games are now automatically deleted. A "forgotten" game is
one in which there is no activity (turns taken, etc) in a certain amount
of time. See WAR.CFG
F5 key now hangs up on the caller, F10 enters chat mode.
Entire continents now cannot be allocated to one player when a game begins.
Game status screen has been speed up considerably.
4 and 5 player games have been made more fair. There are 42 countries
in Global War, which is not evenly divisible by 4 and 5, causing some
players in 4 and 5 player games to get shorted 1 country and 3 armies.
The game now accounts for this and gives these players additional armies.
Bulletins. You may create a file called BULLETIN.ANS which can contain
any news or info for Global War players. This file may be an ANSI or
ASCII file and is displayed right after the copyright notice.
New COMM routines. Global War now has buffered, interrupt driven
communications routines which should work much better than the previous
polled routines, especially on XTs. Use of a fossil driver is not
recommended, unless absolutely necessary (i.e. you are using COM3, etc).
Bug fixes: Runtime error 201s when excessive online time received from
BBS fixed. Also problems with momentary carrier loss kicking players
out of Global War back into BBS should be fixed.
Ver 1.4a
Minor bug fix: Completed team games in which a player was a survivor
were erroneously being counted as still being active, thus preventing
the player from signing up for the maximum number of games allowed until
the completed team game was auto-deleted.
Ver 1.4b
Global War 1.4's new buffered interrupt-driven communication routines
were limited to 9600 baud. This limit has been raised to 38400 baud.
This only affects HST owners running locked baudrates in excess of
9600 baud.
Ver 1.4c
Added Xon/Xoff software handshaking.
Ver 1.4d
Fixed lost character problems with dual standard HST's at high locked
baudrates. GW -finally- appears to be working flawlessly at 38400
baud with the HST using either hardware or software handshaking.
Ver 1.4e
Bug fix: if a player hung up while signing up for a new game, the game
could be inadvertantly saved and possibly corrupted.
COM3 and COM4 now supported. Fossil driver no longer required.
DEL key now functions as backspace.
Ver 1.5
THIS VERSION MAKES ADDITIONS TO WAR.CFG! REPLACE YOUR OLD WAR.CFG
WITH THE NEW ONE INCLUDED. EDIT THE NEW WAR.CFG AS DESIRED.
Now includes GWTerm. GWTerm is a special terminal program that GW
players can use to display maps instantly on their screen. Typically,
the GW player will shell to dos from their favorite terminal program
and execute GWTerm prior to playing Global War. Global War will send
out special escape codes to instruct GWTerm to draw maps at high speeds.
This significantly speeds up game play, allows for much more detailed
maps to be used, and will make it possible for computers that cannot
support ansi graphics to play the game. Graphics mode is also possible
with future versions of GWTerm. Players may also use their mouse to
select menu options and countries.
Improved chat. The chat routine in version 1.4 was very crude. This
version is somewhat better. Hitting F10 now turn chat request on. You
will have to wait until the player hits a key before chat mode is entered.
When chat mode is ended, this key is used to continue the game.
Max time per day. In WAR.CFG there is an option to limit the amount
of time a player can spend in the game. Up until now this value was
per session, now it is per day. This prevents players from exiting and
re-entering the game to gain more time.
Instant local maps. The maps stored in WAR.IMG are displayed when GW
is played locally, exactly as they are when a caller uses GWTerm.
Aliases are implemented. When a player begins a new game, he has the
option of making the players names Hidden or Known. The Hidden name
option causes all players to be referred to as "Player 1", "Player 2",
etc while they are alive in the game.
M:essages function has been modified to better facilitate reading and
writing multiple-line messages.
A new alternate scoring method. See WAR.CFG.
Ver 1.6? 2.0?
Hopefully multi-node support. GWTerm will (hopefully) be enhanced to
use graphics mode and be ported over to other types of computers.
Other world maps have been suggested as well as planet editors, different
rules, and other stuff. There's no telling what may be added. Stay tuned!